Sadly, Involving team members who have no idea about the process to take down the story design and requirements from the company owner who is a " marketer". We will solve everything!" Blame-game like "the client asked us to change this, when the product is ready to be shipped". Quotes like "Who reads the design document anyway?", "We don't write any technical design document and this is how we always been working", "We will see all that at the end, our developers and designers have handled similar issues in the past. It's disastrous to have too many iterations in the design after the development, or the development team is working on production even before the game design, there are too many unidentified loop holes in the product design but team never does the technical analyses. Thus, resulting in a backlash/differences among the team. There are infinite iterations throughout the production and poor planning which is really bad for the product itself. I have observed too many indie studios failing to produce a AAA quality product either on time or through quality or some just failing to push it even on the app store. It's a bit embarrassing that not many people follow a standard process. I am penning down game development wisdom that applies through the process of making games from an idea to a shipping product. So, you might wonder… What should be the right approach to develop your product? There are creative people who can scribble down their ideas, but to bring those ideas to life, to make them take up residence in the mind of the player, lurking in the background, tugging, pulling, and cajoling their emotions until they think and feel exactly as you want? That's a rare skill indeed, and it is what makes this industry special. This post is dedicated to all the wonderful, creative, hard-working, ambitious, lazy, lucky people in the gaming industry, where I belong.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |